Many customers associate marketing with manipulation, deceit, and spamming.
The middle of November saw some of the quickest ecommerce website crashes in recent memory. Hundreds of thousands of gamers looking to cop a next gen console flooded the likes of Walmart, Amazon, and other prominent retail chains. The target? A next-gen console.
“You need to promise me that you won’t mention this to anyone,” Ray’s eyes twitched about, scanning the unusually clean white ceiling in the damp, old room.
During my trip to Europe, one of the destinations I had planned to visit was Neuschwanstein Castle. I thought it would be just another historical building, but it is so much more than that.
The Gears of War series has never been one to shy away from delivering some of the most over-the-top action that video games can offer today. Does Gears 5 continue that steamroll? Or does it feel like a beat-up monster truck running on fumes?
We live in turbulent times. Our customers’ wants and needs are changing by the day, and we face the threat of disruption by our current and potential competitors. For managers, it is imperative to ensure their organisations are able to adapt to these rapidly-changing conditions, lest they risk redundancy.
Rarely do we ever see games which truly entice and entrance the player into a seemingly-never-ending state of gaming bliss.
Ah Nintendo. The once, juggernaut of the gaming world, now reduced to thought of by “hardcore” gamers as “that company which makes kiddy games for that motion sensing console.”
The video game industry seems to be filled to the brim with games following “safe” ideas – borrowing elements from successful games or entirely following in their footsteps.
Every gamer has played a zombie video game. The whole concept of being able to slay ravenous hordes of mindless zombies has been very popular.