The AR Box
As a prototype, 'The reward based academic games through applied knowledge' or The Air Box gave the audience of The Makers Lab a fun invention to try out. Developed by prominent individuals Aurko Roy, Rafid Wahid and Fahmida Afrin Synthia, the project became much appreciated at the Makers Lab.
The sole purpose of the invention was to solve text book problems in an entertaining way. "Our main idea was to design the puzzle in such a way, that students have to work with eachother to figure out the solution. This way, they will be solving the same problems they faced difficulty with in class, but in a more enjoyable and cooperative fashion," says Aurko Roy. The invention was designed as a puzzle and a micro controller (Aurdino) was used to control the interface. "These puzzles were customised and made suitable for different age groups. If player(s) can solve all the puzzles, then the box will unlock itself and present a reward to the player," says Roy.
Though it was a prototype, the AR Box showed enormous potential at the event. "We wish to take the project to different schools where they don't have access to many multimedia contents. As our current system plan only requires a few components, we can easily travel with it. We wish to make education fun experience rather than being a mundane and repetitive task," says Arko
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